Final Fantasy Revenant Wings Download
Terminal Fantasy XII: Revenant Wings | |
---|---|
Programmer(southward) | Call up & Feel[3] Foursquare Enix |
Publisher(due south) | Square Enix |
Managing director(due south) | Motomu Toriyama |
Producer(s) | Yasuhito Watanabe Eisuke Yokoyama |
Artist(south) | Toshitaka Matsuda Isamu Kamikokuryo Ryoma Itō |
Writer(s) | Motomu Toriyama Takanari Ishiyama |
Composer(south) | Hitoshi Sakimoto Kenichiro Fukui |
Series | Concluding Fantasy Ivalice Brotherhood |
Platform(s) | Nintendo DS |
Release |
|
Genre(s) | Tactical office-playing |
Mode(s) | Single-role player |
Final Fantasy XII: Revenant Wings [a] is a real-time tactical role-playing game developed by Think & Feel and Square Enix who likewise published the game for the Nintendo DS. It is a stand-lone title related to the 2006 PlayStation 2 role-playing video game Terminal Fantasy XII.
One year afterward the events of Terminal Fantasy XII, the protagonist Vaan is a sky pirate, possessing his own airship. He is joined in a quest by his friend and navigator Penelo, other returning characters from the original championship, along with new characters such as Llyud, a member of the Aegyl race who have wings protruding from their backs.[four] Their treasure-hunting adventures take them to the purvama (floating continent) of Lemurés and the ground beneath, where the story begins.
Revenant Wings is the first title appear in the Ivalice Brotherhood serial of video games. The North American release of the game was rebalanced to exist more hard than the Japanese version, and was released on Nov 20, 2007.[v]
Gameplay [edit]
Afterwards completing a prologue sequence, the player starts the game with an balloon, named after their association (with a default name of Galbana, or Beiluge ( ベイルージュ ) in the Japanese version). The balloon is used every bit a base of operations where the player can check on their electric current mission and view other tasks, customize equipment in the synthesis shop, or travel between the iv islands of Lemurés. The airship's interior can also be customized by the player.[half dozen]
Battle system [edit]
Revenant Wings is a real-fourth dimension strategy game, but with elements reminiscent of the plough-based Final Fantasy Tactics and Tactics Advance.[7] It can be played entirely with the Nintendo DS stylus. Battles are initiated when the player begins a mission or chooses to fight a melee battle in a detail area. The characters attack automatically in one case the enemy is within range. The player is given the choice to requite commands to the characters past tapping on them with the stylus. Possible commands include irresolute the character's target, setting their gambit, or using various abilities.[8]
Each character is distinguished according to three types: melee, ranged and flying. Melee characters assault at a shut range, and ranged from afar, while flying are able to travel unbound to terrain. The types oppose each other in the manner where melee wins over ranged, ranged wins over flying and flight wins over melee.[9]
Summoning [edit]
Summoning magic returns from Final Fantasy XII in Revenant Wings and has a larger role; director Motomu Toriyama stated that Revenant Wings has more summons, or Espers, than any previous Terminal Fantasy game.[4] Summon abilities are learned via the new Ring of Pacts arrangement, which is used to allow the summoning of Espers. Each slot in the Ring of Pacts is placed with an Auracite to create a pact with the Esper.[nine] The number of summons available to the player is 50-one, and they are classified in different categories, with each character able to summon a large number depending on the party's combined capacity.[10]
Summoning Espers to aid in battle is accomplished by using a Summon Gate located in the play field area. The ability to summon the different creatures depend on the Analogousness of the role player characters. Additionally, 2 Espers per graphic symbol are automatically summoned at the beginning of each battle where Espers are immune. Espers tin can be linked to battle groups using a system reminiscent of the earlier Square game Bahamut Lagoon. Summons are ranked from 1 to iii, with Rank 1 and 2 able to manifest in large numbers, as opposed to Rank 3 which summons only one entity. Before the battle begins, players can select up to five Espers to peradventure summon through Esper Gates in the upcoming battle (Esper Troupes); one Rank 3 Esper, two Rank 2 Espers, and two Rank one Espers. Summons are besides differentiated by varying elements, which are fire, water, earth, and lightning. Recovery and non-elemental are ii other types.[9]
Synthesizing [edit]
An element of abracadabra and synthesizing is used in the game, where the role player obtains recipes and materials necessary for the synthesis process. Only leader characters can obtain the materials, of which can be synthesized into weapons and armor and the stats of being dependent on the materials' grade.[nine]
Plot [edit]
Setting [edit]
A few locations in the Ivalice of Final Fantasy XII and Final Fantasy Tactics Advance return in Revenant Wings, along with a new setting: Lemurés, described in the official website equally a legendary purvama (floating continent) raised into the skies past the god Feolthanos long earlier the events of the game. Because of the effect of Cloudstones or "Auraliths", magical stones used to erect barriers, this purvama is shielded from the residuum of the earth. In fourth dimension, the "Legend of the Floating Land" became an appetite for sky pirates who seek the isle and what riches are on it. The ruins of Lemurés are where the Aegyl reside; the Aegyl are a man-like race with wings sprouting from their backs and a life-span of twoscore years. Due to being shielded within Lemurés, the Aegyl have no noesis of the outside world but what they learn from intruding sky pirates.
The magicite in Lemurés are known as Auracite. Fragments of Auralith, Auracites are used in the Ring of Pacts to summon beasts known as the Yarhi, referred by others of Ivalice as Espers.[9] However, extended utilise of Auracite can purge the user of his or her anima, which becomes a new Yarhi and continues the cycle until the user becomes a soulless crush.
Characters [edit]
Revenant Wings adds iv main playable characters to the six in Last Fantasy XII: Kytes and Filo, 2 orphans from Rabanastre; Llyud, a resident of Lemures; and Ba'Gamnan, a sinister bounty hunter who has a grudge against Vaan and company for having involved themselves in his affairs during the starting time game. Kytes and Filo appeared as a NPCs in XII, while Ba'Gamnan had been a recurring antagonist. All iii characters gain larger roles in this game.[11]
Summon designs have also been changed. The lizard design of Salamander, for example, was changed to be boar-like to ensure the designs would come out well and distinguishable within the DS' graphical capabilities. Each summon has 3 Ranks,[ten] and the designs of each Rank are and then that there are relations between one Rank and another.[11]
Story [edit]
Revenant Wings begins a year later on the events of Terminal Fantasy XII, with Vaan flying his ain balloon with Penelo after Balthier and Fran "stole" the Strahl. The foursome is revisited in Bervenia and decide to accompany each other inside to obtain the Cache of Glabados.[12]
While obtaining a treasure, 2 foreign crystals, the building begins to plummet on itself. In the ensuing chaos, Vaan loses his airship and are forced to abscond the site on Balthier'southward airship. Balthier soon drops Vaan and Penelo back in Rabanastre where they, forth with Kytes and Filo, witness a foreign object flying overhead: a derelict airship. Afterward sneaking aboard the airship and defeating the Bangaa headhunter Ba'Gamnan, Vaan and company christen the balloon whatsoever the actor decides (default Galbana) and find themselves on the purvama Lemurés by accident. While looking around the unknown ruins, they come across Llyud of the Aegyl race and larn his people are locked in boxing with heaven pirates who are raiding the island for treasure. Lemurés is said to possess summoning crystals chosen Auracite. Deciding to aid the Aegyl in defending Lemurés, Vaan'due south group learns the pirates were recruited past the mysterious Estimate of Wings, who seeks out the three Auraliths, grand masses of Auracite that protect Lemurés from the outside globe.
When the grouping confronts the Judge of Wings at the site of the commencement auralith, the Gauge of Wings destroys the auralith, leading Vaan and his friends to have visions of Balthier confronting the Estimate of Wings and losing, after which they hear sky pirates are gathering at the Skysea, and they go there to find Rikken, a friend of Vaan'south. He says he may know something about the Estimate of Wings, only to get answers, Vaan must compete in Rikken's tournament.
Subsequently saving Rikken, it is revealed Rikken knows nothing almost the Gauge, but Tomaj discovers there is an auracite shrine beneath the Skysea. When venturing there, the grouping encounters Ba'Gamnan who kidnaps Filo, taking her deeper within the shrine. When the group catches upwards with him, Rikken agrees to help rescue Filo, and once she is rescued, the political party moves on to confront the esper Belias, the Gigas, that was summoned by the Gauge of Wings. One time defeated, the Judge summons the massive esper Bahamut, who destroys the Skysea, and the party becomes island-trapped.
While stranded, the group meets Velis, a man who was at Nalbina and got lost while searching for his lover, Mydia. After a lot of graphic symbol development, information technology is discovered Velis is, in fact, dead, and actually an esper who you lot later must battle when the Judge of Wings comes and controls him. After Velis is defeated (as the esper Odin), it is discovered the Judge of Wings is Mydia, only she so flees the island. Tomaj runs to the group, tells them the airship is fixed, and that he has spotted the Strahl, Balthier'southward send.
When the grouping finds the send, they find Fran, who says Balthier is within a mountain on the island they are now on. Once inside, the group discovers an auralith, and the grouping plus Fran must defeat Mydia and the esper Mateus while protecting Balthier. Once defeated, Mydia flees without destroying the auralith, merely Balthier then turns on the grouping and destroys the auralith, which sends the political party into an illusion.
While within the illusion, the squad discovers the Aegyl are so emotionless because they are deprived of anima, which is harvested past their god, Feolthanos, and stored in the auraliths. Information technology is discovered this illusion is the earth of the espers, and they find Velis, who makes everything clear: Mydia is a body, stripped of its anima, controlled by Feolthanos to reap anima for him, and if the auraliths are destroyed, the Aegyl's anima will return and as such, they must destroy the auraliths.
Once awoken from the illusion, Vaan confronts Balthier, who already knew these newly discovered facts, and Balthier and Fran join the squad. The group and then finds the Leviathan, the transport of Queen Ashe and Guess Magister Basch, who join the team as they venture through Ivalice, Emperor Larsa as well joining. Mydia, every bit it turns out, is a Feol Viera, more commonly known every bit an Exiled, of which have white skin and shorter ears and hair as compared to the normal Viera who are darker-skinned and longer-haired. While in Roda Volcano, the team battles Mydia and the esper Chaos, and, as Mydia takes her dying breath, requests the squad go to Feolthanos' palace above Lemurés and impale him. Her anima guides them up as they prepare to open the final chapter of their story.
In a higher place Lemurés, the team battles reincarnations of expressionless Aegyl, and so battle the reincarnated class of Mydia'south anima, while discovering Feolthanos, the god, is, himself, the last auralith. When the squad ventures all the manner to the seat of Feolthanos' ability, they boxing him and the anima-stripped Aegyl he commands. When he is well-nigh defeated, he summons Bahamut to do battle with the team. Afterward his behemothic shrine is destroyed, there is a one-on-one battle between Vaan and Feolthanos in which Feolthanos is apparently stronger, only equally Vaan begins to lose, his friends come up to back him upward: offset Ashe and Basch, Balthier and Fran, then Filo and Kytes, Llyud, and finally Penelo---the only battle in the game where every group leader is involved. In the end, Llyud deals the final blow to Feolthanos, releasing all the remaining stored anima.
Later the end of the battle with Feolthanos, the game ends, and the characters are shown going their split up ways equally the credits gyre. If 100% game completion is reached then yous are treated to an extended ending which shows Vaan and Penelo leaving together as a couple on a new adventure merely to exist interrupted by Filo, Kytes and Tomaj with some Yarhi and Cuit Sith in tow.
Evolution [edit]
The game was directed and its story written by Motomu Toriyama, who as well directed Final Fantasy X-2 and Final Fantasy 13.[13] According to Toriyama, the game is aimed at Nintendo DS owners who are not experienced with Final Fantasy games, and volition remove "overly complicated elements from the boxing organization...that will allow [the histrion] to defeat the enemies with minimal controls."[14]
The game features a sprite-based graphics engine with 3D backgrounds and graphic symbol designs past Ryoma Itō (Final Fantasy Tactics Advance). Producer Eisuke Yokoyama cited Warcraft and Age of Empires as sources of inspiration and expressed a desire to "extract the pure 'fun' of those games" and bring it to Final Fantasy.[xv] Itō based some of his designs on those of Final Fantasy XII character designer Akihiko Yoshida. Itō "traded secrets" with him, with the confidence he gained from Final Fantasy XII creator Yasumi Matsuno'southward praise on his tampering with Final Fantasy Tactics Advance 'south Moogle designs.[11]
For the North American localization, Revenant Wings was rebalanced to make information technology more difficult considering the North American market is judged as "more familiar" with the real-time strategy genre.[xv] They as well added a dungeon and a boss from Last Fantasy XII.
Sound [edit]
Revenant Wings was scored past Last Fantasy XII composer Hitoshi Sakimoto, joined by Kenichiro Fukui, who had arranged the English version of "Kiss Me Good-Bye". Most of the music for the game is arrangements from the previous championship. While the Nintendo DS has more technical limitations than the PlayStation two, Sakimoto considers it non peculiarly noticeable in practice.[xvi]
Dissimilar in Final Fantasy XII, the music is entirely dynamic and context-dependent. Each track possesses unlike parts, ranging from musical themes of peaceful moments to frantic boxing cries, which are activated when the deportment of the players require it and are looped until the context is changed once more.[17]
Reception [edit]
Equally of Baronial 8, 2008, Revenant Wings has sold 1.04 meg units worldwide, with 540,000 units sold in Japan, 220,000 units in Northward America, and 280,000 in Europe.[24] It was the best-selling Japanese panel game in the week of its release, then the second acknowledged in the post-obit calendar week.[25]
The Japanese version of the game scored 32/40 in the Japanese gaming mag Famitsu.[26] The game also received praise from reviewers of Dengeki DS & Wii Way. Praise was given to the mission-based storyline and battles for being "simple and more involved". The large number of characters who tin can enter the fray at i given time gives a sense of involvement for the player as if they were "close to the action", and the game'south difficulty may appeal even to those who "do not normally play role-playing games". The only criticism found was with the usage of the stylus, as its usage in selecting areas on the battlefield can be hard.[27]
The North American version of the game scored mainly positive reviews. Nintendo Power gave information technology a 7.five/10, IGN gave information technology an 8.3/10,[23] 1UP.com gave it a B+,[20] GameSpot and GameZone both gave it an 8.5/10.[22]
Electronic Gaming Monthly likewise gave it by and large favorable reviews, with staff giving it scores of eight, 7.5, and 6 (all out of 10). The reviewers praised the game'due south combination of role-playing and strategy, but criticized the screen size relative to the corporeality of action.[21] IGN named it Nintendo DS Game of the Calendar month for November 2007.[28]
Notes [edit]
- ^ Japanese: ファイナルファンタジーXII レヴァナント・ウイング, Hepburn: Fainaru Fantajī Revananto Uingu
References [edit]
- ^ Square Enix staff (2007-07-09). "Square Enix brings together fresh new faces and timeless classics at E3 2007". Square Enix NA. Archived from the original on 2008-05-12. Retrieved 2007-07-10 .
- ^ Matt Berti (2007-12-05). "A mélange of release dates for Europe". Square Haven. Archived from the original on 2007-12-x. Retrieved 2007-12-05 .
- ^ "Piece of work" (in Japanese). Think & Experience. 2009-eleven-06. Archived from the original on 2009-02-08. Retrieved 2010-07-xx .
- ^ a b Gantayat, Anoop (October 30, 2006). "Final Fantasy XII Revenant Wings Update". IGN. News Corporation. Archived from the original on November xix, 2006. Retrieved October 31, 2006.
- ^ Jeriaska (2007-07-14). "Square Enix gesticulates in regards to Revenant Wings bonus content". Archived from the original on 2007-10-24. Retrieved 2007-07-15 .
- ^ soul (Apr 4, 2007). "New Revenant Wings Scans". Forever Fantasy. Archived from the original on September 27, 2007. Retrieved Apr 4, 2007.
- ^ Sullivan, Meghan (May 1, 2007). "Final Fantasy XII Revenant Wings: Pre-Battle Jitters". IGN. News Corporation. pp. i–two. Archived from the original on May 12, 2007. Retrieved May 3, 2007.
- ^ Xcomp (December vii, 2006). "FFXII: Revenant Wings, Battle System and the Egul Race". GameBrink. Archived from the original on December 13, 2006. Retrieved Dec 7, 2006.
- ^ a b c d eastward "Terminal Fantasy XII Revenant Wings" (in Japanese). Square Enix. 2007. Archived from the original on March 24, 2007. Retrieved March 28, 2007.
- ^ a b Morcos, Antoine (March 2, 2007). "FFXII : Revenant Wings : les invocations". Jeux-French republic.com (in French). PressÉlite. Archived from the original on March 12, 2007. Retrieved March xv, 2007.
- ^ a b c Balistrieri, Emily (March 16, 2007). "Previews: FFXII: Revenant Wings". 1Up.com. Ziff Davis. Retrieved March 30, 2007.
- ^ Balthier'southward annotation: Something more valuable: the Cache of Glabados. I look in Bervenia.Square Enix (2006-10-31). Terminal Fantasy XII (PlayStation 2). Square Enix.
- ^ Freund, Josh (September twenty, 2006). "Final Fantasy XII: Revenant Wings (DS) browse, details - Update #1". GamesAreFun. Archived from the original on October 19, 2006. Retrieved September 21, 2006.
- ^ IGN Staff (September 21, 2006). "TGS 2006: Concluding Fantasy XII Update". IGN. News Corporation. Archived from the original on October seven, 2006. Retrieved September 21, 2006.
- ^ a b Harris, Craig (May 16, 2007). "Interview: Final Fantasy XII Revenant Wings". IGN. News Corporation. Archived from the original on May twenty, 2007. Retrieved May 17, 2007.
- ^ Shea, Cam (February 15, 2007). "Hitoshi Sakimoto AU Interview". IGN. News Corporation. Archived from the original on April 3, 2007. Retrieved July 6, 2007.
- ^ Kulata, Kurt (May 16, 2007). "2nd thoughts on Terminal Fantasy XII: Revenant Wings". Siliconera. Archived from the original on August 24, 2007. Retrieved July vi, 2007.
- ^ "Final Fantasy XII: Revenant Wings for DS". GameRankings. CBS Interactive. Archived from the original on Oct 25, 2013. Retrieved March 25, 2014.
- ^ "Final Fantasy XII: Revenant Wings for DS Reviews". Metacritic. CBS Interactive. Archived from the original on February iii, 2015. Retrieved March 25, 2014.
- ^ a b Parish, Jeremy (2007-11-16). "Final Fantasy XII: Revenant Wings". 1UP.com. Retrieved 2008-08-02 .
- ^ a b Electronic Gaming Monthly, Issue 223; HOL. 2007
- ^ a b Anderson, Lark (December 17, 2007). "Final Fantasy XII: Revenant Wings Review". GameSpot. CBS Interactive. Retrieved May 1, 2019.
- ^ a b Bozon (Nov 21, 2007). "Terminal Fantasy XII: Revenant Wings Review". IGN. Ziff Davis. Retrieved May one, 2019.
- ^ "Annual Study 2008" (PDF). Square-Enix.com. Baronial 8, 2008. Archived from the original (PDF) on 2008-12-06. Retrieved 2008-12-20 .
- ^ "Superlative 30 Japanese Console Game Nautical chart". The Magic Box. 2007. Archived from the original on July 5, 2007. Retrieved July 6, 2007.
- ^ Parkin, Simon (May 28, 2007). "First Impressions - Concluding Fantasy XII: Revenant Wings". Eurogamer. Eurogamer Network. p. 2. Archived from the original on August 4, 2009. Retrieved July 6, 2007.
- ^ Gantayat, Anoop (April 16, 2007). "FFXII: Revenant Wings Reviewed". IGN. News Corporation. Archived from the original on April 21, 2007. Retrieved April 16, 2007.
- ^ Harris, Craig (2007-eleven-thirty). "Nintendo DS Game of the Month: November 2007". IGN. News Corporation. Archived from the original on 2007-12-01. Retrieved 2007-12-01 .
External links [edit]
- Final Fantasy XII Revenant Wings official website for Japan (in Japanese)
- Last Fantasy XII Revenant Wings official website for North America
Source: https://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings
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